![]() ![]() When you reach Waypoints and Story Events, the bits of story found in the Book of Secrets does a good job of letting you know where you are in the quest and sometimes even has some cool choose-your-own-adventure elements. The story is well-written and well-implemented.There is a lot more to it than that, but hopefully you now have a feel for how the main phases of the game work. Your coins can then be spent at the Emporium, which has items you can buy as well as some helpful consumables you can use.Īnd those are the basic rules of Sword & Sorcery. When you complete a quest, you can keep all of your current items and move on to the next part of the campaign. The Book of Secrets will also let you know when you’ve completed a quest. This moves the story forward by giving you more information about the quest and possibly spawning even more enemies to deal with. When you reach these spots, the Storybook will tell you where to read in the Book of Secrets. However, there are shrines on the map where these heroes can be resurrected if the group has enough Soul Points to spend.Īs you move around the map, you’ll be stopping at different Waypoints and Story Events. If a hero is ever taken to zero health, they lose a Soul Rank (this hurts!) and they can only move and use their Soul Shout ability on their turns. When an enemy attacks, you’ll check their attack skills and any extra abilities they have to see how many dice they roll and then use your armor and/or shields to attempt to block. When in battle with a hero, you’ll roll a number of red and blue dice based on the weapon they’re using and then check to see what type of defenses the enemies have. These dice have icons for hits, misses, blocks, and special effects on them. They have preferred targets and they will perform different attack actions based on how far they are from their targets.ĭuring combat, heroes and enemies attack and defend with D10 dice. Each of the enemies acts and reacts in different ways. If a hero ever moves within line of sight of an area where there are shadow tokens (hidden enemies), those enemies are revealed, a card is drawn to see what type of enemies they are, and their matching miniatures are placed on the map.Īfter each Hero Turn, an Encounter Card is drawn to see which, if any, enemies activate. Whenever a hero defeats an enemy, that enemy will drop some type of reward. They can move around the map, open doors, interact with different items, and fight enemies. The Event Phase is when you draw and resolve an event card, which could be a positive or negative effect on the heroes, the enemies, or everyone on the map.ĭuring the Battle Phase, the heroes can decide to activate in any order they choose. The Battle Phase is when the heroes and the enemies move and attack. The Time Phase is basically when everything refreshes and the power cards you used either get refreshed or get one step closer to being refreshed. As you move forward through the campaign, you’ll be able to gain Soul Ranks and increase these attributes thematically, you’re gaining back your old abilities as you kill more evil enemies.ĭuring each round of the game, there will be a Time Phase, a Battle Phase, and an Event Phase. They are further customized by the weapons, armor, and artifacts that they get during the quests.Įach hero has a Soul Gem, which tells you how much health they have, the number of power and talent cards they can have, the number of combat activities they can take, and the number of action activities they can take. The heroes have their own attributes, innate powers, and power cards. This is an important part of setup because you can’t have Law and Chaos heroes in the same party (Neutral can be with either of the other two) and the Soul Natures let you know which cards you can and can’t use. The three Soul Natures are Law, Neutral, and Chaos, which alter the heroes’ play styles. When you first start the campaign or when you play a one-off quest, you’ll choose which hero you want to be and their Soul Nature. You’ll learn what you have to do to complete each quest as you move through the quest. You’ll set up the map tiles, Story Events, enemies, Waypoints, doors, and other items exactly as they’re diagrammed in the book. In each game of Sword & Sorcery you’ll be attempting to complete a quest from the Storybook. The game was designed by Simone Romano and Nunzio Surace and it’s published by Ares Games and Gremlin Project. Sword & Sorcery is a cooperative dungeon crawl in which you’re controlling heroes who have been risen from the dead to take on some nasty enemies. This Sword & Sorcery review was made after playing the game six times.
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